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Electronics & Semiconductor

Published On: Feb 8, 2025

Global Gaming Peripherals Industry Growth and Trends Forecast to 2031

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Summary
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
According to APO Research, The global Gaming Peripherals market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.
North American market for Gaming Peripherals is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.
Asia-Pacific market for Gaming Peripherals is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.
Europe market for Gaming Peripherals is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.
The major global companies of Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz and ROCCAT, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Gaming Peripherals, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Peripherals.
The Gaming Peripherals market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Gaming Peripherals market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Gaming Peripherals Segment by Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Gaming Peripherals Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Gaming Peripherals Segment by Application
Personal
Commercial
Gaming Peripherals Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Peripherals market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Gaming Peripherals and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Peripherals.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2020-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Gaming Peripherals companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report
Table 1:Global Gaming Peripherals Market Size (US$ Million) Comparison by Region: 2020 VS 2024 VS 2031
Table 2:Global Gaming Peripherals Market Size by Region (2020-2025) & (US$ Million)
Table 3:Global Gaming Peripherals Market Share by Region (2020-2025)
Table 4:Global Gaming Peripherals Market Size by Region (2026-2031) & (US$ Million)
Table 5:Global Gaming Peripherals Market Share by Region (2026-2031)
Table 6:Global Gaming Peripherals Market Size by Type (2020 VS 2024 VS 2031) & (US$ Million)
Table 7:Global Gaming Peripherals Market Size by Type (2020-2025) & (US$ Million)
Table 8:Global Gaming Peripherals Market Size Share by Type (2020-2025)
Table 9:Global Gaming Peripherals Market Size Forecasted by Type (2026-2031) & (US$ Million)
Table 10:Global Gaming Peripherals Market Size Share Forecasted by Type (2026-2031)
Table 11:North America Gaming Peripherals Market Size Breakdown by Type (2020-2025) & (US$ Million)
Table 12:North America Gaming Peripherals Market Size Breakdown by Type (2026-2031) & (US$ Million)
Table 13:Europe Gaming Peripherals Market Size Breakdown by Type (2020-2025) & (US$ Million)
Table 14:Europe Gaming Peripherals Market Size Breakdown by Type (2026-2031) & (US$ Million)
Table 15:Asia-Pacific Gaming Peripherals Market Size Breakdown by Type (2020-2025) & (US$ Million)
Table 16:Asia-Pacific Gaming Peripherals Market Size Breakdown by Type (2026-2031) & (US$ Million)
Table 17:Latin America Gaming Peripherals Market Size Breakdown by Type (2020-2025) & (US$ Million)
Table 18:Latin America Gaming Peripherals Market Size Breakdown by Type (2026-2031) & (US$ Million)
Table 19:Middle East and Africa Gaming Peripherals Market Size Breakdown by Type (2020-2025) & (US$ Million)
Table 20:Middle East and Africa Gaming Peripherals Market Size Breakdown by Type (2026-2031) & (US$ Million)
Table 21:Global Gaming Peripherals Market Size by Application (2020 VS 2024 VS 2031) & (US$ Million)
Table 22:Global Gaming Peripherals Market Size by Application (2020-2025) & (US$ Million)
Table 23:Global Gaming Peripherals Market Size Share by Application (2020-2025)
Table 24:Global Gaming Peripherals Market Size Forecasted by Application (2026-2031) & (US$ Million)
Table 25:Global Gaming Peripherals Market Size Share Forecasted by Application (2026-2031)
Table 26:North America Gaming Peripherals Market Size Breakdown by Application (2020-2025) & (US$ Million)
Table 27:North America Gaming Peripherals Market Size Breakdown by Application (2026-2031) & (US$ Million)
Table 28:Europe Gaming Peripherals Market Size Breakdown by Application (2020-2025) & (US$ Million)
Table 29:Europe Gaming Peripherals Market Size Breakdown by Application (2026-2031) & (US$ Million)
Table 30:Asia-Pacific Gaming Peripherals Market Size Breakdown by Application (2020-2025) & (US$ Million)
Table 31:Asia-Pacific Gaming Peripherals Market Size Breakdown by Application (2026-2031) & (US$ Million)
Table 32:Latin America Gaming Peripherals Market Size Breakdown by Application (2020-2025) & (US$ Million)
Table 33:Latin America Gaming Peripherals Market Size Breakdown by Application (2026-2031) & (US$ Million)
Table 34:Middle East and Africa Gaming Peripherals Market Size Breakdown by Application (2020-2025) & (US$ Million)
Table 35:Middle East and Africa Gaming Peripherals Market Size Breakdown by Application (2026-2031) & (US$ Million)
Table 36:Gaming Peripherals Industry Trends
Table 37:Gaming Peripherals Industry Drivers
Table 38:Gaming Peripherals Industry Opportunities and Challenges
Table 39:Gaming Peripherals Industry Restraints
Table 40:Global Gaming Peripherals Revenue by Company (US$ Million) & (2020-2025)
Table 41:Global Gaming Peripherals Revenue Market Share by Company (2020-2025)
Table 42:Global Gaming Peripherals Industry Company Ranking, 2023 VS 2024 VS 2025
Table 43:Global Gaming Peripherals Key Company Headquarters & Area Served
Table 44:Global Gaming Peripherals Company, Product Type & Application
Table 45:Global Gaming Peripherals Company Commercialization Time
Table 46:Global Company Market Concentration Ratio (CR5 and HHI)
Table 47:Global Gaming Peripherals by Company Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2024)
Table 48:Razer Business Overview
Table 49:Razer Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 50:Razer Gaming Peripherals Product Portfolio
Table 51:Razer Recent Development
Table 52:Logitech G (ASTRO) Company Information
Table 53:Logitech G (ASTRO) Business Overview
Table 54:Logitech G (ASTRO) Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 55:Logitech G (ASTRO) Gaming Peripherals Product Portfolio
Table 56:Logitech G (ASTRO) Recent Development
Table 57:Turtle Beach Company Information
Table 58:Turtle Beach Business Overview
Table 59:Turtle Beach Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 60:Turtle Beach Gaming Peripherals Product Portfolio
Table 61:Turtle Beach Recent Development
Table 62:Corsair Company Information
Table 63:Corsair Business Overview
Table 64:Corsair Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 65:Corsair Gaming Peripherals Product Portfolio
Table 66:Corsair Recent Development
Table 67:Sennheiser Company Information
Table 68:Sennheiser Business Overview
Table 69:Sennheiser Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 70:Sennheiser Gaming Peripherals Product Portfolio
Table 71:Sennheiser Recent Development
Table 72:Plantronics Company Information
Table 73:Plantronics Business Overview
Table 74:Plantronics Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 75:Plantronics Gaming Peripherals Product Portfolio
Table 76:Plantronics Recent Development
Table 77:SteelSeries Company Information
Table 78:SteelSeries Business Overview
Table 79:SteelSeries Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 80:SteelSeries Gaming Peripherals Product Portfolio
Table 81:SteelSeries Recent Development
Table 82:Mad Catz Company Information
Table 83:Mad Catz Business Overview
Table 84:Mad Catz Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 85:Mad Catz Gaming Peripherals Product Portfolio
Table 86:Mad Catz Recent Development
Table 87:ROCCAT Company Information
Table 88:ROCCAT Business Overview
Table 89:ROCCAT Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 90:ROCCAT Gaming Peripherals Product Portfolio
Table 91:ROCCAT Recent Development
Table 92:QPAD Company Information
Table 93:QPAD Business Overview
Table 94:QPAD Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 95:QPAD Gaming Peripherals Product Portfolio
Table 96:QPAD Recent Development
Table 97:Thrustmaster Company Information
Table 98:Thrustmaster Business Overview
Table 99:Thrustmaster Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 100:Thrustmaster Gaming Peripherals Product Portfolio
Table 101:Thrustmaster Recent Development
Table 102:HyperX Company Information
Table 103:HyperX Business Overview
Table 104:HyperX Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 105:HyperX Gaming Peripherals Product Portfolio
Table 106:HyperX Recent Development
Table 107:Tt eSPORTS Company Information
Table 108:Tt eSPORTS Business Overview
Table 109:Tt eSPORTS Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 110:Tt eSPORTS Gaming Peripherals Product Portfolio
Table 111:Tt eSPORTS Recent Development
Table 112:Cooler Master Company Information
Table 113:Cooler Master Business Overview
Table 114:Cooler Master Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 115:Cooler Master Gaming Peripherals Product Portfolio
Table 116:Cooler Master Recent Development
Table 117:ZOWIE Company Information
Table 118:ZOWIE Business Overview
Table 119:ZOWIE Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 120:ZOWIE Gaming Peripherals Product Portfolio
Table 121:ZOWIE Recent Development
Table 122:Sharkoon Company Information
Table 123:Sharkoon Business Overview
Table 124:Sharkoon Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 125:Sharkoon Gaming Peripherals Product Portfolio
Table 126:Sharkoon Recent Development
Table 127:Trust Company Information
Table 128:Trust Business Overview
Table 129:Trust Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 130:Trust Gaming Peripherals Product Portfolio
Table 131:Trust Recent Development
Table 132:Microsoft Company Information
Table 133:Microsoft Business Overview
Table 134:Microsoft Gaming Peripherals Revenue (US$ Million), Global Share (%) and Gross Margin (2020-2025)
Table 135:Microsoft Gaming Peripherals Product Portfolio
Table 136:Microsoft Recent Development
Table 137:North America Gaming Peripherals Market Size Growth Rate (CAGR) by Country (US$ Million): 2020 VS 2024 VS 2031
Table 138:North America Gaming Peripherals Market Size by Country (2020-2025) & (US$ Million)
Table 139:North America Gaming Peripherals Market Share by Country (2020-2025)
Table 140:North America Gaming Peripherals Market Size Forecast by Country (2026-2031) & (US$ Million)
Table 141:North America Gaming Peripherals Market Share Forecast by Country (2026-2031)
Table 142:Europe Gaming Peripherals Market Size Growth Rate (CAGR) by Country (US$ Million): 2020 VS 2024 VS 2031
Table 143:Europe Gaming Peripherals Market Size by Country (2020-2025) & (US$ Million)
Table 144:Europe Gaming Peripherals Market Share by Country (2020-2025)
Table 145:Europe Gaming Peripherals Market Size Forecast by Country (2026-2031) & (US$ Million)
Table 146:Europe Gaming Peripherals Market Share Forecast by Country (2026-2031)
Table 147:Asia-Pacific Gaming Peripherals Market Size Growth Rate (CAGR) by Country (US$ Million): 2020 VS 2024 VS 2031
Table 148:Asia-Pacific Gaming Peripherals Market Size by Country (2020-2025) & (US$ Million)
Table 149:Asia-Pacific Gaming Peripherals Market Share by Country (2020-2025)
Table 150:Asia-Pacific Gaming Peripherals Market Size Forecast by Country (2026-2031) & (US$ Million)
Table 151:Asia-Pacific Gaming Peripherals Market Share Forecast by Country (2026-2031)
Table 152:Latin America Gaming Peripherals Market Size Growth Rate (CAGR) by Country (US$ Million): 2020 VS 2024 VS 2031
Table 153:Latin America Gaming Peripherals Market Size by Country (2020-2025) & (US$ Million)
Table 154:Latin America Gaming Peripherals Market Share by Country (2020-2025)
Table 155:Latin America Gaming Peripherals Market Size Forecast by Country (2026-2031) & (US$ Million)
Table 156:Latin America Gaming Peripherals Market Share Forecast by Country (2026-2031)
Table 157:Middle East & Africa Gaming Peripherals Market Size Growth Rate (CAGR) by Country (US$ Million): 2020 VS 2024 VS 2031
Table 158:Middle East & Africa Gaming Peripherals Market Size by Country (2020-2025) & (US$ Million)
Table 159:Middle East & Africa Gaming Peripherals Market Share by Country (2020-2025)
Table 160:Middle East & Africa Gaming Peripherals Market Size Forecast by Country (2026-2031) & (US$ Million)
Table 161:Middle East & Africa Gaming Peripherals Market Share Forecast by Country (2026-2031)
Table 162:Research Programs/Design for This Report
Table 163:Authors List of This Report
Table 164:Secondary Sources
Table 165:Primary Sources
Figure 1:Gaming Peripherals Product Image
Figure 2:Global Gaming Peripherals Market Size (US$ Million), 2020 VS 2024 VS 2031
Figure 3:Global Gaming Peripherals Market Size (2020-2031) & (US$ Million)
Figure 4:Global Gaming Peripherals Market Share by Region: 2024 VS 2031
Figure 5:Global Gaming Peripherals Market Share by Region (2020-2031)
Figure 6:North America Gaming Peripherals Market Size Growth Rate (2020-2031) & (US$ Million)
Figure 7:Europe Gaming Peripherals Market Size Growth Rate (2020-2031) & (US$ Million)
Figure 8:Asia-Pacific Gaming Peripherals Market Size Growth Rate (2020-2031) & (US$ Million)
Figure 9:Latin America Gaming Peripherals Market Size Growth Rate (2020-2031) & (US$ Million)
Figure 10:Middle East & Africa Gaming Peripherals Market Size Growth Rate (2020-2031) & (US$ Million)
Figure 11:Gaming Mouse Image
Figure 12:Global Gaming Mouse Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 13:Gaming Keyboards Image
Figure 14:Global Gaming Keyboards Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 15:Headset Image
Figure 16:Global Headset Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 17:Controllers Image
Figure 18:Global Controllers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 19:Others Image
Figure 20:Global Others Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 21:Global Gaming Peripherals Market Size Overview by Type (2020-2031) & (US$ Million)
Figure 22:Global Gaming Peripherals Market Share by Type 2024 VS 2031
Figure 23:North America Gaming Peripherals Market Size Share by Type (2020-2031)
Figure 24:Europe Gaming Peripherals Market Size Share by Type (2020-2031)
Figure 25:Asia-Pacific Gaming Peripherals Market Size Share by Type (2020-2031)
Figure 26:Latin America Gaming Peripherals Market Size Share by Type (2020-2031)
Figure 27:Middle East and Africa Gaming Peripherals Market Size Share by Type (2020-2031)
Figure 28:Personal Image
Figure 29:Global Personal Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30:Commercial Image
Figure 31:Global Commercial Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32:Global Gaming Peripherals Market Size Overview by Application (2020-2031) & (US$ Million)
Figure 33:Global Gaming Peripherals Market Share by Application 2024 VS 2031
Figure 34:North America Gaming Peripherals Market Size Share by Application (2020-2031)
Figure 35:Europe Gaming Peripherals Market Size Share by Application (2020-2031)
Figure 36:Asia-Pacific Gaming Peripherals Market Size Share by Application (2020-2031)
Figure 37:Latin America Gaming Peripherals Market Size Share by Application (2020-2031)
Figure 38:Middle East and Africa Gaming Peripherals Market Size Share by Application (2020-2031)
Figure 39:Global Top 5 and 10 Gaming Peripherals Players Market Share by Revenue in 2024
Figure 40:Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
Figure 41:North America Gaming Peripherals Market Size by Country: 2020 VS 2024 VS 2031 (US$ Million)
Figure 42:North America Gaming Peripherals Market Share by Country: 2020 VS 2024 VS 2031
Figure 43:North America Gaming Peripherals Market Share by Country (2020-2031)
Figure 44:Europe Gaming Peripherals Market Size by Country: 2020 VS 2024 VS 2031 (US$ Million)
Figure 45:Europe Gaming Peripherals Market Share by Country: 2020 VS 2024 VS 2031
Figure 46:Europe Gaming Peripherals Market Share by Country (2020-2031)
Figure 47:Asia-Pacific Gaming Peripherals Market Size by Country: 2020 VS 2024 VS 2031 (US$ Million)
Figure 48:Asia-Pacific Gaming Peripherals Market Share by Country: 2020 VS 2024 VS 2031
Figure 49:Asia-Pacific Gaming Peripherals Market Share by Country (2020-2031)
Figure 50:Latin America Gaming Peripherals Market Size by Country: 2020 VS 2024 VS 2031 (US$ Million)
Figure 51:Latin America Gaming Peripherals Market Share by Country: 2020 VS 2024 VS 2031
Figure 52:Latin America Gaming Peripherals Market Share by Country (2020-2031)
Figure 53:Middle East & Africa Gaming Peripherals Market Size by Country: 2020 VS 2024 VS 2031 (US$ Million)
Figure 54:Middle East & Africa Gaming Peripherals Market Share by Country: 2020 VS 2024 VS 2031
Figure 55:Middle East & Africa Gaming Peripherals Market Share by Country (2020-2031)
Figure 56:Years Considered
Figure 57:Research Process

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Electronics & Semiconductor

Global Gaming Peripherals Industry Growth and Trends Forecast to 2031

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